Make Traxx - Keep the ball rolling.
Copyright (c) 1999  Andrew R. McBrearty

This is an early Beta (can you say "alpha") version of this Avigo
game.

Object: To keep track ahead of the rolling ball.  If the ball hits
	the side, or runs out of track, the game is over.

Play:	Play consists of a field of tracks, a moving ball, and one
	blank track.  When you select one of the tracks from above/
	below, right, or left of the empty track, it slides (jumps)
	to the empty slot.

Control: You may use the stylus (recommended) to select appropriate track, or alternatively:
	. Page-up/Page-down for Top and Bottom tracks.
	. Schedule/Memo to slide track from Left/Right.
	. Address to speed up ball motion (but not much).
	. To Do to TERMINATE the program. 

	As the ball progresses along a the track, as it leaves one
	grid, it erases that portion of the track it has just traversed
	thus, making it progressively more difficult to keep things
	going.

ToDo:	1. Provide a means of scoring.
	2. Improve performance.
	3. Put some dynamics into the track motion.
	4. Fix graphics issues.
	5. Add sound.
	6. Add levels.


Acknowledgements:

	Thanks a Bunch to Sam Rauch for his assistance and his "Introduction To 
	Using Sprites With The Freeware SDK (FwSDK) on the Avigo" and a big
	Thanks to Gerard Vermeulen for his Freeware SDK.


