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DRoboWHOids (drobos) Version 0.21

New:
- Compiled with AfSDK 0.92b1 to get 16k application. Great!
- New graphics by Greg Mills. Great!

Known bugs:
- Too many drobos too fast (values were calculated for bigger board)
- Pressing any key takes you to next level (fix known)
- Score wraps around at 32k (fix known)
- you can go out of board at bottom or right edge

--jouni 19 November 1998
http://www.crosswinds.net/san-marino/~jom/

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DRoboWHOids (drobos) Version 0.2

New:
- "Avigo-style" menubar with functional exit and menu buttons
- graphical "Avigo-style" buttons
- Showing and saving high score
- Some game playing fixed

Todo system:
- Credits where credits belong (now read source code etc.)
- Code cleanup with comments
- Real Avigo-buttons once SDK supports them
- Dropdown menu from menu button (now it only resets highscore)

Todo game:
- Better graphics
- Fix scrapheap redraw after zap
- Add RunTo and OneToOne modes
- I can run out of field to right - sometimes
- Speedup screen update
- Sometimes there are "ghost" scrapheaps from previous screen

--jouni 28 October 1998
http://www.crosswinds.net/san-marino/~jom/

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What's this
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This is a sample application for Gerard Vermeulen's SDK. Agreed, not
very good, but it's another sample to study when you're developing your
own great applications. I'll continue to fine tune both contents and
user interface, now just wanted to make the code available.

Legal stuff
===========

You may freely use the code, but are NOT allowed to say you made it.
This means that if you want to make another robots game, you'll have to
rewrite everything ie. do "clean room development". Renaming variables
and running source through code beautifier is not a rewrite.

If you want to make a Nethack etc. there's no problem: copy as much as
possible. No credits needed.

Note
====

Use at your own risk.

--jouni 13 October 1998

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