
.TH Concept Education
.sp
The education level of an Empire country is determined by
the output of library/school sectors in the following way.
Whenever a library/school sector is updated and there are the proper amounts
of raw materials (usually light construction materials and money,
see "info products" for exact figures),
those materials are turned into "classes of graduates";
for each class of graduates the education level of the country is
raised by 1.
.s3
The education level decays away with time however,
(superstitious beliefs reassert themselves), at a rate of 1% per 48 time units,
(i.e. 1% per day in games with half-hour time units).
Therefore if a country has 5 library/school sectors each of which is
supplied with enough materials and has enough workforce
to produce 1 class of graduates a day the total national production
of graduates will be 5 classes per day and the
education level of the country will approach 500, where the 1%
daily loss exactly equals the daily gain of 5.
.s3
The "nation" command will display, among other things, your current
education level.
.s3
See also : happiness, innards, nation, products, research, technology
