.TH Concept Research
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The research level of an Empire country is determined
by the output of research sectors in the following way.
Whenever a research sector is updated and there are the proper amounts
of raw materials (usually light production materials, oil and gold dust,
see "info products" for exact figures),
those materials are turned into "medical discoveries";
for each medical discovery the research level of the country is
raised by 1.
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The research level decays away with time however,
(the diseases mutate), at a rate of 1% per 48 time units,
(i.e. 1% per day in games with half-hour time units).
Therefore if a country has 5 research labs each of which is supplied with
enough materials and has enough workforce
to produce 1.5 medical discoveries a day the total national production
of medical discoveries will be 7.5 per day and the
research level of the country will approach 750, where the 1%
daily loss exactly equals the daily gain of 7.5.
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The research level affects the likelihood of plague outbreaks.
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The "nation" command will display, among other things, your current
research level.
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See also : innards, nation, products, technology
