.TH Command TORPEDO
.SY "torpedo <SHIP> <SUB>"
The torpedo command is used to shoot up ships in a sneaky manner.
.s3
The <SHIP> argument is the victim ship number and
the <SUB> argument is the number of your submarine.
The program will ask for these if not provided on the command line.
.s3
Your <SUB> must meet the following criteria:
.nf
.in +0.3i
1) It must be a submarine
2) It must have at least 1 gun (torpedo tube)
3) It must have at least 3 shells (3 shells = 1 torpedo)
4) It must be at least 60% efficient
5) It must have some mobility
.in -0.3i
.fi
Meeting all these criteria, your torp will be launched toward the
victim ship and a countdown of seconds until the expected detonation
will commence.
.s3
Since the range of torpedos is a maximum of 1.99999 or so,
anything a distance of 2 or more from you will be out of range and you will
be told so, (after your torp is in the water).
If you are in range,
your chance of making a hit will be dependent on your distance from the
target: 90% if you're in the same sector, 22% if you're in an adjacent
sector.
.s3
A hit will be reported to you
as "BOOM!" followed by a report of the damage done to the victim ship.
The damage done is dependent on the size of the victim ship.
A torpedo does between 63% and 100% damage to a patrol boat and
between 28% and 56% damage to a battleship or aircraft carrier.
.s3
In order to simulate the "real-time" situation your mobility will be
decremented by 50 for each torpedo fired; if it goes to zero (or beyond)
you will be forced to stick around.  If your torpedo
scores a hit your victim will be informed of the fact and will be told
the number of the sub, but not the country (so you can deny it).
.s3
The victim's only automatic protection against sub attacks is that
any destroyer of his/hers that is in the same sector as you
and that has shells will drop them on you as depth charges.  Each
depth charge does 30% to 40% damage to your sub.
.s3
See also : attack, assault, fire
